Hey guys! Jan Rey here again! The Manila Game Jam 2015 has ended, and it was a lot of fun. Several of our co-workers here at Altitude also joined the game jam, and in this blog post, we highlight their thoughts and experiences as they went through the process of creating their games this year. Read More »
Hi! This is Luna, Creative Director of Altitude. The Global Game Jam is happening this weekend (January 23 to 25) – an annual event where developers from around the world get together and make a game in 48 hours. This year’s Manila jam is happening at Ateneo de Manila University, and Altitude was happy to Read More »
It’s been an incredible 9 months for us at Altitude Games – we started the company just March of this year, and it’s been a wild ride throughout the entire 2014. I hope you can indulge us in a little recap of what our scrappy team has accomplished so far.
Hi everyone! I’m Luna, Creative Director at Altitude and the game designer for Run Run Super V. It’s been six months since our last Developer Diary, and many things have happened since then! This post talks about our alpha build that we released to the Google Play Store last August, what we learned from our Read More »
One of the most important aspects of our game would have to be its art style. We wanted to capture that nostalgic look and feel of Saturday cartoons and comic strips. It had to look old-school with a bit of modern flair to it. Of course our Art Director Chester is not alone in this Read More »
Last week, we talked about the games that started our lifelong obsession with gaming. Today, we look back and remember that games that stayed with us and made us realize what “classic” really is. As far as games go, for us, these are definitely the best of the best. Games have a certain challenge to Read More »
Let’s take a little nostalgia trip. We’ve played a lot of games up until now, but what was the first? We look back to simpler times and remember video games that launched our lifelong obsession with high scores, rare items, and pushing buttons.
Creative Director Luna Cruz and Art Director Chester Ocampo walk us through the creative process of making the opening comics for Run Run Super V.
Hey guys! We’re excited to announce that you can now download the alpha version of Run Run Super V on the Philippines Google Play Store! Download the game here: http://bit.ly/1uhelYq What’s included in this alpha version: Run as Red Star and complete missions up to Level 10 Three monsters to battle as you level up Read More »
When we’re not building Run Run Super V, we’re playing (and getting inspiration from) our favorite games during our downtime. Here are some of Altitude’s favorite endless running games on mobile: