Behind The Scenes: Run Run Super V Global Launch

“Gabby, can you make an announcement at this year’s Philippine Game Festival?” This was the question that Alvin Juban, president of the Game Developers Association of the Philippines, asked me last August. Unknown to Alvin, the festival had perfect timing for us as we were already preparing for the global launch of Run Run Super Read More »

Run Run Super V Launches Worldwide on Google Play!

We’re excited to announce the worldwide release of Run Run Super V today on Google Play! &nbsp CEO Gabby Dizon announcing Run Run Super V’s global launch Run Run Super V is a 2D action game that offers gamers the chance to form their very own “ranger squadron” and do battle with the forces of Read More »

What To Look For In An Analytics Package

Hi everyone, I’m Jaime, Altitude’s Data Analyst. I’m here to talk about game analytics packages and how to choose the right one for your game. What Are Players Doing In Your Game? Low conversion = sad panda. Good thing this is just testing!   The free-to-play game your team has been slaving over for the Read More »

Meet our Game Artists: Van Halen and Nacho

Today, we feature two of Altitude’s game artists who happen to have the coolest names: Van Halen and Nacho!  Van Halen Cunanan   Who are you and what do you do in Altitude? Van Halen: I am Van Halen Cunanan, 3d artist at Altitude Games. What’s it like working at Altitude? VH: Working at Altitude Read More »

Creating Effective Remote Teams

Credits to bookboon.com for the image. Hi! I’m Gabby Dizon, CEO at Altitude Games. I’m here to talk about how to best create a work-from-home setup for your company. The practice of employees working from home has been around for a while, but up to now, people only use it occasionally or as an exception Read More »

The Making of Pixar’s Inside Out

Hi everyone! Luna here, Creative Director at Altitude. Last August 10, 2015, Chester, Aileen, Shelly, and I attended a special talk sponsored by the Animation Council of the Philippines — The Making of Inside Out, Disney/Pixar’s latest animated film. We were extremely fortunate to get to listen to one of the film’s co-directors, Ronnie del Read More »

Meet our Game Artists: Shelly and Dena

Today we take another swan dive into the creative realms inhabiting the minds of our two game artists: Shelly and Dena, yay girl power! They’re here to talk abut their origins stories and why Art+Games= FUN!

Self-Publishing vs Using A Publisher: Which Is Better?

Hi everyone! Keith here, Publishing Director for Altitude. I recently gave a talk about mobile game publishing during the Mobile Games Publishing Meet-Up last June. For those who weren’t able to make it, or those who’d like a more in-depth discussion on game publishing, read on below. To self-publish or not to self-publish? Game publishing Read More »

Meet our Game Artists: Dax and Rex

Games are not just about coding systems that drive gameplay; they’re also about making things visually appealing to the user. Most of the time, we are drawn to a game simply because it looks cool. That’s where our artists come in. Today, we’re going to meet two of our artists (that both have one-syllable names): Read More »

Programming Systems That Build The Game

Hi everyone! I’m Marc, Engineering Director and Co-Founder of Altitude Games. I’m here to talk about how we write code for our games. Core principle: Make tools and systems that empower the team A common mistake of new game dev teams is to have their programmers import assets, make the UI, line up the sprites, Read More »